//Naming
Name VF-1A Valkyrie
Description unarmed
Desc unarmed
ShortName vf1
ItemID 29991
//Visuals
Icon vf1a
Model psf.Valkyrie
Texture Valkyrie
//Third Person Camera Distance
CameraDistance 10.0
//Throttle
MaxThrottle 6.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 2
TurnRightSpeed 2
//Pitch modifiers
LookUpSpeed 2
LookDownSpeed 2
//Roll modifiers
RollLeftSpeed 2
RollRightSpeed 2
//Drag (A (maxThrottle * numPropellers) : drag ratio of 1 : 1 with mass should keep the plane going at some reasonable speed at full throttle
Drag 0.98
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 3.2
//Mass (In tons)
Mass 2.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0.0
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
//Nose and Wing Guns
//ShootDelay 7
//ShootAlternately False
//Bombs (Bomb delay is in 1/20ths of seconds)
BombDelay 100
BombPosition -30 -12 0
//Inventory Slots
CargoSlots 0
BombSlots 3
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core Thruster
Propeller 1 54 0 0 core Thruster
//Passengers
Pilot 78 34 0
Passengers 0
//Sounds
StartSound viper
StartSoundLength 20
PropSound viper
PropSoundLength 30
ShootSound laserpistol
BombSound bomb
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 metalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
//Health and collision
SetupPart core 100 -37 14 -19 128 33 38
SetupPart nose 100 92 21 -10 60 24 20
SetupPart tail 100 -130 21 -20 91 28 40
SetupPart leftWing 100 -87 31 -126 88 4 106
SetupPart rightWing 100 -87 31 20 88 4 106
BulletDetection 10
HasGear True
ModelScale 1.2

//Collison Points
CollisionPoint 153 28 0 nose
CollisionPoint 99 28 -9 nose
CollisionPoint 99 28 9 nose
CollisionPoint 1 31 -51 leftWing
CollisionPoint -43 31 -51 leftWing
CollisionPoint -86 31 -111 leftWing
CollisionPoint -67 31 -126 leftWing
CollisionPoint 1 31 51 rightWing
CollisionPoint -43 31 51 rightWing
CollisionPoint -86 31 111 rightWing
CollisionPoint -67 31 126 rightWing
CollisionPoint -139 28 -15 tail
CollisionPoint -139 28 15 tail